If offers are the building blocks of improvisation, accepting is how we put them to use. It seems simple, but it takes some work to get into the habit of consistently saying yes to new information. Teams that accept offers well do not just say, “Yes,” they say “Yes and…” expanding on the original offer and contributing to the scene. They are affected by the offers made by their teammates and act on the opportunities that are set up in the scene. Good accepting also means heightening offers and making them more important. Justification can also be used to put offers into the proper context of the scene.
Terms used in this video:
Any dialogue or action that advances the scene. New information. Offers should be accepted.
Denying an offer by saying no, or contradicting it. Rejecting the ideas of another player. Blocking can be a symptom of a player trying to dictate the outcome of a scene on their own.
Added details to an existing offer. Being specific or making specific choices.
Adding significance to an offer often accomplished by adding detail, emotion or context.
Accepting an offer but not adding anything new. Wimping often leads to questions regarding what the scene is about.
Failing to make decisions or not taking action. Talking about what you’re going to do instead of doing it. Often accompanies Wimping.
The act of making an offer make sense within the context of a scene.
Revisiting an idea from earlier in the scene, or from a previous scene in the show, or even from a previous performance.
Shelving is what we call neglecting offers made earlier in a scene. When an offer is figuratively put on a shelf, and forgotten.
Games referenced in this video: