Make your audience care about what’s going on by making things important with STAKES.
Players create stakes in a scene by displaying specific character motivations and an importance for the narrative to move forward and find its conclusion. To fully explore stakes, there should be clear needs stated by the characters, with positive or negative consequences for the protagonist and other characters. There should be consequences for the narrative and world of the scene. Those needs and consequences should come from an organic place, they should be supported by information we already know about the characters and scene, usually established in the platform.
If watching this video as a group, use this content as a starting point for discussion.
Terms used in this video:
The story told by a scene. Scenes should have a clear beginning, middle and end.
The “where” and “who” of a scene. The information upon which everything else is built.
Stakes pertaining to all characters or the whole world of a scene.
Games referenced in this video: