Are your scenes not going anywhere? Are your characters not evolving? A little bit of advancing should take care of that.
Teams that advance well know when it’s time for the circumstances of the scene to change. The players take action to forward the narrative, they allow ideas to be expanded upon when appropriate, allow the scene to evolve based on what has happened before and are mindful of pacing so the scene reaches a successful conclusion. If watching this video in a group, use it as a jumping-off point for discussion.
Terms used in this video:
Beats are divisions in a scene by subject/topic/emotion/intention. It’s the smallest unit of action with a beginning, a middle, and an end. In theatre, sometimes pauses are also referred to as “beats”.
Failing to make decisions or not taking action. Talking about what you’re going to do instead of doing it. Often accompanies Wimping.
Another word for Waffling, specifically referring to talking about what’s going on instead of doing anything to move the scene forward.
The rate of performance. Speed is not the only factor of pacing; equally important are intensity, clarity, and frequency of new offers.
Adding detail or context to an offer, moment or beat. If you’re not advancing, hopefully you’re expanding.
Games referenced in this video: